![]() Aloy will automatically let go of it so that Alva can jump on it and safely reach the console room. Grab the storage unit and pull it towards you. Now interact with the key console in the room and this will open the vault door nearby. Pull it towards you and enter the battery storage to grab Maintenance Bypass Key. Now, diagonally opposite the corner where the air vent is there’s a rack you pull. On the other side, blow up the wall using the Firegleam. Jump onto the first floor and near one of the corners of the room, by some metal crates, is an air vent to pull open. We now need to reach the consoles, but, guess what, the doors are locked. Crouch under and through the air vent and continue on until you can open the other end of the vent. Parkour to the other end to find a hatch that you can pull off. There’s ladder here that we can disengage to climb up the scaffolding and enter the facility. ![]() As usual, decide if you want to engage or ignore them.Īfter dealing with the machines, head for the left side of the building with the big ELM sign on it. These should not be too much of a hassle for you to handle. Continue through the tunnel to reach a wide, open area patrolled by some Burrowers and a Clawstrider. Now keep going down the only path there is until you can climb up a ladder and open a hatch. In the next room, as suggested by Alva, we can throw our Pullcaster at the hook in the wall to pull it down.Įnter the new tunnel and immediately go right and keep going until you can head right past an ivy wall. Remember to step back to avoid getting caught in the explosion. Go down the one and only path and keep going straight ahead when you get to the fork with the blue light.Ĭrouch under the rust and ignite the Firegleam when you see it. Once you’ve climbed all the way down, it’s time to get your bearings for an exit. With the hatch now open, climb down the ladder and into the tunnels. Here, you’ll meet Alva who is open to helping you track down DEMETRIS.Īpproach the console in the room to authenticate. Once you’ve cleared out the camp, you can enter the facility through the door at the end of the camp. You can go for stealth or direct approach, but we suggest stealth as these enemies are particularly thorny. In the next room, there’s an air vent, again for your Pullcaster.Īpproach the green-lit console in the room to activate the holo projector.Įxit the room by rappelling down from the opening and approach the enemy camp.Ĭlear out the enemies from the camp. Left of the red flower is an open door with a wall you can use your Pullcaster on ( + > hold ). Enter the building and proceed up the escalators and head for the Data Core Testing Facility. From the roof of the building, zip-line onto the next building. Now we can safely resume our search for DEMETER. There are some enemies in the camp and on the roof of the building (can grapple onto the roof by double-tapping near grapple point). ![]() Upon arriving at the location, you’ll be attacked by some Quen ambushers. Head out the Base and start venturing further into the west.Īlong the way you can override Tallneck: The Stand of the Sentinels to reveal more of the map.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |